So, you may think that these two solutions are similar or maybe even the same but the issue is that all the Telltale Games have an inherent flaw that Beacon Pines doesn’t have: Your choices don’t matter. Meanwhile, you have chapter selections in the Telltale Games and while they also allow you to change things, I don’t think that that’s quite the right choice game-design wise. So you can basically return to a previous point and try out a different solution to see if that changes the way the story goes, which is great, in my opinion. Some of these branches lead to dead ends but you bring something back from that: Knowledge. ![]() Beacon Pines does this quite well by splitting every choice into a plethora of branches on a literal tree. ![]() When I talk about different paths, I talk about choices you make giving you the freedom of splitting off into different story-arcs or changing the outcome more and more with every choice you make. So if you don’t wanna know stuff about relatively old games then don’t read this. Also, I talk a bit about Fable and Beacon Pines, so, again, premise-spoilers so not actual spoilers but I don’t wanna get shouted at for not warning you. I also talk about the number of endings in NieR Replicant and how they work but I don’t touch upon the story itself or anything that is actually spoilery…. The TellTale Games and their premise, Undertales different routes, and Catherine’s endings get very mildly touched on and it may be a small spoiler if you don’t know anything about those games. So, first of all, spoiler warnings: There will be mild spoilers for some games. I may not come to a conclusion here but I feel like it’s a nice discussion to have and would love it if you, dear reader, would take your time and maybe comment your opinion on the matter and share some insights. Hence, I wanted to share some thoughts on the topic today and share some concerns I have. Being able to follow different paths is amazing and it leaves you with the impression that your choices matter but ultimately, a lot of games don’t do it well. It’s not often that games allow your choices to hold weight for what the final game ends as, so DBH is unique in that manner.There are a lot of games that feature alternate endings or different variations and lure people in with the premise of “replayability”. It’s one of the only games I’ve ever seen that can have a wildly different outcome based on one choice alone, and it has something like 40 different endings. Beautifully written story with amazing characters, the action side of that game is really just a bonus but even then it’s a far cry from something like an RPG or an FPS game, it’s still mostly walking around, watching a story unfold, and having some dialogue with some action and quick time events mixed in. Gone Home and What Remains Of Edith Finch are my suggestions in the way of super immersive story where you unravel a mystery by exploring a location and most of the gameplay itself is walking around, discovering things, and talking about it.įor something slightly less similar, but just as well written and extremely story driven, Detroit:Become Human is a good one though it’s exclusive to Playstation sadly. ![]() For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button.No low-effort or clickbait style posts.No links to the pirated intellectual property of others.If the thumbnail contains spoilers please mark it as NSFW.In Firewatch you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.
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